Celestial Sanctum - Unreal Tournament 2004 CTF Level
Software Used: 3D Studio Max 6, Unreal Editor, Adobe Photoshop
Group project (3 members)
Responsibilities:
[Static Mesh Modeling]
- flag towers
- various archways
- teleporter
- gargoyle
- various stairs
- skybox and environment blocking
- crushing trap
- jump pads
- torches
|
[Other]
- teleporter and torch particle systems
- shared compositing responsibilities in engine
- shared bsp editing responsibiities
- lighting
- created all textures
|
In-game screenshots:





< back |