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Celestial Sanctum - Unreal Tournament 2004 CTF Level
Software Used: 3D Studio Max 6, Unreal Editor, Adobe Photoshop

Group project (3 members)
Responsibilities:

[Static Mesh Modeling]

  • flag towers
  • various archways
  • teleporter
  • gargoyle
  • various stairs
  • skybox and environment blocking
  • crushing trap
  • jump pads
  • torches

[Other]

  • teleporter and torch particle systems
  • shared compositing responsibilities in engine
  • shared bsp editing responsibiities
  • lighting
  • created all textures

In-game screenshots:











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(c) 2007 Chad Racine